Could the concept of self-presentation, especially as it has developed in social media, be applied to space in virtual reality? The immersive attributes of VR provide a unique experience of spatial presence in the infinite, digital space where users can build the world around them with simulated objects. Users can have full control over selecting, moving, and transforming virtual objects based on their preferences.
VR Personal Garden is a virtual reality platform where users can create their personal garden using their customized plants drawn by hand. This is similar to how people take care of their physical gardens and how each garden represents people’s personalities through arrangements, shapes, and types of plants they’re growing. Users create their plants by using freeform lines and selecting unique textures, and colors. The plants then grow in real-time and users are allowed to visit each other’s unique gardens. A gesture-based controlling system augments touch-based interactions to propose a new way for users to customize their experiences in virtual space. The system includes animated guides that educate users on opening menus and using UI elements to navigate through certain task flows. UI elements are layered based on visual hierarchy: Input controls are placed above informational components.
Navigational components are placed near interactive objects to draw users' attention to the correct path.
As time goes on, VR will not be a specialist space. Designers have the opportunity to create foundations of interface and experience for this emerging medium instead of using conventional paradigms.