The initial purpose of this game was to provide an approach for people to relax while they are tired of paying attention to electronic devices and daily work. While moving forward, it is becoming an interactive board game which also aims to provide the players an emotional experience to a local culture which finally helps us release from day to day pressure. As the first one of a series of games, Break places its setting with Suzhou Garden culture from China. It’s been thousands of years since Chinese people built gardens both as residences to live in and as an artificially natural space for taking a break. One aspect of the Suzhou Garden culture is about releasing pressures, which coincides with the theme of Break. Please enjoy Break while taking a break.